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HSH Crazy Game Rules

Singles

Last Updated: July 17, 2011

We are always striving to make our rules more understandable, so please check back here often for updated rules.

Grand Slam Dunk - Winner

GRAND SLAM DUNK: You CANNOT meld ANYTHING in this one until you can GO OUT. You CANNOT pick up the PILE, unless you can GO OUT. This means, if you PICK UP the PILE, you must PLAY EVERYTHING in your hand and in the pile and GO OUT. ~*~ TABLE SET 2/2 ~*~

 

Hopscotch - Winner

HOPSCOTCH: The FIRST HAND, your FIRST MELD and CANASTA must consist of one of: 4, 5, 6 or 7s. The SECOND HAND, your FIRST MELD and CANASTA must consist of 8, 9, 10 or J. The THIRD HAND, your FIRST MELD and CANASTA must consist of A, K, or Q. If you have NOT made your FIRST MELD and CANASTA, you may NOT MELD or MAKE CANASTAS at all. ~*~ TABLE SET 2/2 ~*~

 

Hunting 9s - Winner

HUNTING NINES: 1st MELD has to be 9s ONLY, you can use WILDS with them, you can ONLY meld 9s 1st HAND. You must WAIT ONE TURN before melding any other cards or going out. If DOUBLES, then you must wait until it's the melder's turn again. ~*~TABLE SET 2/2 ~*~

 

Leaping Lizards - Winner

LEAPING LIZARDS: This game you MUST meld 2 (two) FIVES 1st HAND; 2nd HAND you MUST HAVE 3 (three) FIVES; 3rd HAND 4 (four) FIVES. After your 5s are MELDED in EACH HAND (you may use WILDS), you must WAIT ONE TURN before melding ANY OTHER CARDS. You CANNOT MELD MORE than the requirement for EACH HAND. ~*~ TABLE SET 2/2 ~*~

 

Lucky 7s - Winner

LUCKY 7s: FIRST MELD, EACH HAND, must consist of ONLY 7s or 7s and WILDS. After you MELD, you must ALLOW your OPPONENT to PLAY. The FIRST PERSON to MELD is the ONLY PERSON who can GO OUT that HAND. The 2nd person to meld CANNOT. ~*~ TABLE SET 2/2 ~*~